Here’s an iPhone/iPad developer who doesn’t care about his NDA showing us what he claims to be an iPad settings hack, to a slice of Springsteen (wonder if he got clearance for the track)?
Apple has released new tools for developers creating applications for the iPhone and iPod touch, iPhone SDK 2.2. The release follows last week’s introduction of the new 2.2 software for users running the devices.
The 1.6GB download is optimized for devices with firmware 2.2 installed and requires the host Mac be running Mac OS X 10.5.5 (the latest version of the OS). The SDK is made available free to registered developers.
Developer Cassidy Lackey of Handmark claims the cash gained from games development on Apple’s mobile platforms is temptation enough to bring in new devs, observing that while its GTS World Racing game is available for a variety of smartphones, “our iPhone version generates 98% of our revenue,” Gamesutra informs.
We spend a lot of our time here stressing the chance the iPhone offers bands (such as Fall Out Boy, illustrated) and other creative people for creating links with their audiences and putting their art across – well, that’s all very good and well, but how do you do it on a budget, how do you build an iPhone app?
Apress has introduced a huge volume which should help you understand how to develop such applications, and explains what the iPhone as a platform can do – and the authors say applications we’ve seen for the device so far are simply ‘scratching the surface’ of what’s possible.
Digital media industry executives from firms including BBC, BskyB, Google, Orange and others met last night at a packed invite-only event – mashup* – where they discussed the commercial opportunities of the iPhone and similar devices.
mashup* is a membership-based discussion community of executives, entrepreneurs and investors affected by and working within the digital technology sector.
Hosting the event, author Tony Fish believes introduction of the iPhone and Android platforms means the industry is entering an new and open phase of the mobile. “Devices, applications and services such as those offered by iPhone, iTunes, AppStore and Apple (Mac) appear to offer consumers what they need – simplicity.” Continue reading