AT&T has introduced new deals for future iPhone users, even as Apple CEO, Steve Jobs offered some respect to the carrier for its work so far…while declining comment on claims the partners may abandon their special relationship.
These new iPhone data deals are set to come into effect on June 7, the same day as Apple’s expected introduction of a new model iPhone at WWDC next week. Read more.
We think the date sounds about right – after all, the company should be almost set to ship iPad in all its major international markets by then, assuming it gets to sort out its display production problems.
So, here’s the situation: Seems Apple’s hired the Yerba Buena Center for Arts for June 22, which is (you guessed it) a Tuesday, generating instant optimistic expectation the new model iPhone will be introduced on that day. Plus the date coincides with everybody’s expected dates for WWDC 2010. Continue reading →
So Apple continues to invest in gaming, with news now through claiming the company’s only gone and hired one of the world’s top 100 games developers – who is right now coding furiously as part of Apple’s iPhone group.
Kotaku claims Ensemble Studios’ lead designer Graeme Devine is the man in this plan, former lead designer and lead writer on Halo Wars before Microsoft decided to shut Ensemble Studios down.
Hmm, so it looks like Adobe is working hard to answer its most high-profile Flash critic, Steve Jobs, last week revealing a deal with Nvidia designed to make for a better user experience on mobile devices.
The two firms are collaborating as part of the Open Screen Project to optimize and enable Adobe Flash Player to leverage GPU video and graphics acceleration on a wide range of mobile Internet devices, including netbooks, tablets, mobile phones and other on-the-go media devices.
Research firm Create With Context’s principal researcher Bill Westerman has published an interesting account of how iPhone users learn to use their device, data which suggests the following rules for iPhone development.
1/ Take advantage of learned behaviors
“Oh, this works just like the calendar”
2/ Avoid interaction inconsistencies
“This is weird, cancel is usually over there”
3/ Provide clear conceptual link across widgets
“This button must be related to that box, they’re next to each other”