Build and test your iPad app using iPhone SDK 3.2 beta 5 available on the iPhone Dev Center. Only iPad apps built with iPhone SDK 3.2 beta 5 will be accepted for this initial review. Continue reading
Apple this morning has introduced an all-new version of its software development kit for the iPhone, SDK 2.2.1.
“Log in to the iPhone Dev Center to download iPhone SDK for iPhone OS 2.2.1. Installation of iPhone SDK 2.2.1 is required for development with devices updated to iPhone OS 2.2.1.
The five month achievement is noted within a pair of iPhone ads published Friday in the Wall Street Journal and the New York Times. The company also confirmed that in excess of 10,000 applications are now available through the App Store.
The two ads name a range of available applications for the device, including: Facebook; Bank of America; Urbanspoon; Shazam; Asphalt 4; eBay; APMobile News; Bloomberg; Mandarin; Remote’ Sudoku; Flight Status; Loopt; Spore; QuickVoice and AIM.
Apple has at last simplified developer’s lives, introducing support for promo codes for iPhone app give-aways.
iPhone developers have until now been forced to use unwieldy methods to give away copies of their applications, including the requirement they offer those they want to give their apps to an iTunes voucher for the download, or use the awkward Ad-hoc copy system.
However, the new solution is far from perfect: developers can only give away up to 50 promotional codes per application version (why?) and the promo codes can only be used in the US iTunes Store (why?).
Apple has released new tools for developers creating applications for the iPhone and iPod touch, iPhone SDK 2.2. The release follows last week’s introduction of the new 2.2 software for users running the devices.
The 1.6GB download is optimized for devices with firmware 2.2 installed and requires the host Mac be running Mac OS X 10.5.5 (the latest version of the OS). The SDK is made available free to registered developers.
Research firm Create With Context’s principal researcher Bill Westerman has published an interesting account of how iPhone users learn to use their device, data which suggests the following rules for iPhone development.
1/ Take advantage of learned behaviors
“Oh, this works just like the calendar”
2/ Avoid interaction inconsistencies
“This is weird, cancel is usually over there”
3/ Provide clear conceptual link across widgets
“This button must be related to that box, they’re next to each other”
Apple’s iPhone is becoming a major force in the mobile gaming market, said Apple product manager Greg Joswiak this week, and competitors – including Nintendo and Sony – are extremely concerned at the company’s looming threat to their market, he added.
Speaking to Stuff magazine, Joswiak predicted a huge range of gaming titles will be made available in the months to come. And with the iPhone (and iPod touch) offering better graphics, accelerometers and advanced processors, the Apple head honcho described the devices as “the future of gaming.
Digital media industry executives from firms including BBC, BskyB, Google, Orange and others met last night at a packed invite-only event – mashup* – where they discussed the commercial opportunities of the iPhone and similar devices.
mashup* is a membership-based discussion community of executives, entrepreneurs and investors affected by and working within the digital technology sector.
Hosting the event, author Tony Fish believes introduction of the iPhone and Android platforms means the industry is entering an new and open phase of the mobile. “Devices, applications and services such as those offered by iPhone, iTunes, AppStore and Apple (Mac) appear to offer consumers what they need – simplicity.” Continue reading